Have you ever wondered what the art world would look like in another 5 years or another 3 years? Will it even remotely resemble the art world we knew before the pandemic? What are the NFTs? What’s metaverse? How are they connected to Art? How about the influence of other innovative technologies and the evolution of virtual art galleries and museums and exhibitions and auctions? Advancing technology and the internet have enabled access to intuitive computer apps for every other person on earth. Social media is enabling reach to a wider audience even in the most distant corners of the world. Contemporary artists are experimenting eagerly with artificial intelligence (AI) as well as virtual and augmented reality (VR, AR), biology, science, and even ecology. Art is transcending into the territory of generative art, bio art, game art, app art, three-dimensional mapping, AI or mind-controlled installation and sound generative sculpture.
Unprecedented changes are taking place and newer art forms are emerging. A metaverse is being imagined & created, opening a completely new universe of opportunities for artists. The visual arts of the future would be making full use of present and future, augmented and virtual reality technologies. The education for this emerging new age also needs to be current and updated. Students entering a BFA or a BVA today would graduate in times which would be very different. Courses and their pedagogies and the faculty teaching them need to change as well.
Anticipating these changes has led to introduction of new programmes. The programs on Digital Drawing & Illustration and Contemporary Art Practice have been specially re-designed to integrate traditional art forms & media with digital technologies that further the dimensions of these mediums by developing a variety of software-based skills, while constantly being exposed to traditional media methods and conceptual drawing skills. The studios encourage speculative and reflective work in a range of media & approaches drawn from a wide array of subject disciplines, including AI, AR/VR, animation, photography, intermedia, time-based arts, performance, installation, social-practice, education and art writing.
The idea is that true digital & contemporary arts education needs to be collaborative—something that commercial technology spaces idolize above all else.